Draw with your mouse and press start, pretty simple.
Definitely turned out as more of a tech demo, there were just too many little things to learn about Unity. Once I had got the core of the game working there wasn’t much time left to do anything for gameplay except slap on a restart button and some background colour changes.
I really enjoy working with Unity; despite the warts (*cough MonoDevelop *cough* C# *cough* *cough*) and its “newbie” rep it seems to be a very rich, very flexible engine. So watch this space for possibly more 3D endeavours in the future!
Game plan for next week up shortly.